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The Land of Oz - View topic - lush terrain 1.4 (work in progress)
View unanswered posts | View active topics It is currently Thu Oct 31, 2024 5:58 pm



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lush terrain 1.4 (work in progress) 
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el pwno loco

Joined: 25 Nov 2008
Posts: 1915
Post lush terrain 1.4 (work in progress)
http://www.xfire.com/video/4ac0ba/

the grass is a little over saturated
I'll fix it soon :)

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Fri Jul 22, 2011 6:20 am
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Joined: 11 Jul 2010
Posts: 774
Post Re: lush terrain 1.4 (work in progress)
Tribes really suffers from a lack of bump and displacement :(


Fri Jul 22, 2011 1:21 pm
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el pwno loco

Joined: 25 Nov 2008
Posts: 1915
Post Re: lush terrain 1.4 (work in progress)
No the lag in the video is not graphic related, its just xfire video hogging up my cpu.
the shading and lighting on 1.4 is more advanced than its stock counterpart.

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Fri Jul 22, 2011 2:27 pm
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The Angel of Death
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Joined: 22 Jun 2010
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Location: Oregon
Post Re: lush terrain 1.4 (work in progress)
lookin' nice bro, don't know if I would replace my current terrain with it, but I like it.

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Shadowraith: Angel of death


Fri Jul 22, 2011 11:58 pm
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Crow{OZ}
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Joined: 03 Dec 2007
Posts: 5215
Location: Houston Tx
Post Re: lush terrain 1.4 (work in progress)
If anyone ever made HQ terrain and base skins that look DAMN close to the originals. I would bust a nut on first sight. Like a dream come true for me. Untill then I'll just use the stock ones with HQ skies and Weapon skins. We still need someone to make a PRO HQ Blaster and Shotgun skin, that one blaster skin I made a while back isn't pro imo, it could still use work, plus it's only 512x512.

I know a lot of people like these new custom HQ skins, so mad props for making them man. I saw your terrain tut on TW, and threw you some support in that thread. I'm sure the trolls will make some posts after mine though.

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Sat Jul 23, 2011 4:44 am
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Post Re: lush terrain 1.4 (work in progress)


Sat Jul 23, 2011 3:43 pm
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el pwno loco

Joined: 25 Nov 2008
Posts: 1915
Post Re: lush terrain 1.4 (work in progress)
I'm sure it can be implemented via plug-in. I have the plugins for photoshop to make bump mapped textures but tribes needs one to render them. not to mention that it would probably be a waste of time becuase I remember in hudbot for 1.11 if you reskinned something in hudbot you would still see the origonal bmp from afar but up close you can see the tga image.

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Sat Jul 23, 2011 11:02 pm
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Post Re: lush terrain 1.4 (work in progress)


Sat Jul 23, 2011 11:42 pm
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el pwno loco

Joined: 25 Nov 2008
Posts: 1915
Post Re: lush terrain 1.4 (work in progress)
not at all all the terrain is placed by scripting code. But in most cases the server has the last say so. all you would need to do is make a plugin and re script the terrain zips. I was actually thinking this could work if it was somehow compatible with tribes...

downloads/s_hift/mystuff/d3d9.dll

its pretty much a custom shader works for modern warfare 2. It reduces video stress by allowing your processor to manage shading detail and stuff without making your graphics card do it. good for higher frames.

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Sun Jul 24, 2011 10:29 am
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Post Re: lush terrain 1.4 (work in progress)


Sun Jul 24, 2011 3:54 pm
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Crow{OZ}
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Joined: 03 Dec 2007
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Post Re: lush terrain 1.4 (work in progress)

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Thu Jul 28, 2011 6:03 am
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The Angel of Death
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Location: Oregon
Post Re: lush terrain 1.4 (work in progress)
here crow, taken right from the vid for ya.
Image
Image
Image

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Shadowraith: Angel of death


Thu Jul 28, 2011 8:42 am
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I like pi.
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Joined: 11 Nov 2007
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Location: North Carolina, USA
Post Re: lush terrain 1.4 (work in progress)
That terrain looks radical, and I mean that in a bad way. Turn down the brightness a bit, will ya?!


Fri Jul 29, 2011 11:30 am
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Crow{OZ}
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Post Re: lush terrain 1.4 (work in progress)
Lol it looks like it's made for 3d. :D

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Fri Jul 29, 2011 8:37 pm
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el pwno loco

Joined: 25 Nov 2008
Posts: 1915
Post Re: lush terrain 1.4 (work in progress)
the saturation has been fixed since its release. been updated since two weeks ago. stop being a pussy and try it

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Wed Aug 03, 2011 8:34 pm
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